Retro Review: SoccerCards

Here we go again with another Retro Review on Fuller FM – and it’s time for something a bit different.

In the past, I’ve tended to focus strictly on football management games. Nowadays, however, I’m much happier to broaden my horizons and cover any football-related PC game that catches my eye. (This does not include action games where you control the players, so no FIFA or Pro Evolution Soccer reviews. Sorry.)

The game I’m going to discuss today is the reason why I’ve decided to relax the rules the little bit. It’s not really a management game, but its unique card-based gameplay had me hooked for weeks when I was a teenager. And while it was a fairly popular freeware game when it was originally released in the mid-2000s, it now seems to have been largely forgotten.

Well… it’s time to change that! It’s time to (re)introduce you to the pleasure of SoccerCards!

No, you idiot. I’m not talking about those!

BACKGROUND

There are plenty of football-related card games out there. But a football card game that you can play on PC? Now that’s a rarer kind of beast.

In 1992, a fella named Stephen Corry wrote a game for the Commodore Amiga titled Soccer Cards: FA Cup Championship. As the name suggests, this was a game where you would try to win the FA Cup – with each cup tie being determined by you and your opponents randomly drawing cards. Some cards would award a goal, some would not, and one card would end the game immediately.

The Amiga was a fair bit before my time, so I never played the original Soccer Cards. One person who did was Mike Douglas, who was disappointed that the game was entirely based on luck. Around a decade later, while he was at university, Douglas developed his own version of the game – one that would require at least some skill to beat.

And so, in 2003, Douglas released SoccerCards (or Soccer Cards; the space between the words appears to be optional) as freeware on his website at manwithnomouth.nildram.co.uk . Sadly, the URL is now dead but you can still access an old version via the Wayback Machine.

This was one of the many freeware or shareware football games that I tried during my early days on the interwebs. It was also one of the elite few – including Championship Soccer and Simsoc 6 – that I enjoyed enough to stick with.

Douglas later released a EuroCards spin-off for Euro 2004 before starting work on a sequel – SoccerCards 2, which came out in 2005. That was more in-depth than the original, but it was slower, less stable, and generally much less enjoyable. I also can’t find that version anywhere online anymore, so we’re sticking with SoccerCards 1 today.

Though the SoccerCards project now appears to be dead, you can still download the game via this link. (I’ve also provided an alternative download here.) You’ll also be delighted to read that the game still runs perfectly on modern operating systems!


STARTING OUT

Dagnabbit.

SoccerCards is set in the 2003/2004 English football season. You can play as a team in any of the top five leagues, from the Premier League to the Conference. In fact, you can even go all the way down to the Ryman League, the Dr Martens League or the Unibond League – which were the three regional feeder leagues to the Conference at the time.

There are two career modes to choose from. “Career With Club Selection” will let you pick any club you want – even in the Premier League. “Soccer Cards Career Challenge” will randomly pick one of the worst teams in the regional leagues and then send you straight over there. Tonight, Matthew, I’m going to be managing Chelmsford City in the Dr Martens League.

Your goal from here is either to gradually build your team up through the leagues, or progress your career by jumping from club to club. At the end of every season, you may receive some job offers, depending on how you’ve performed. You’ll then have the option to either stick with your original club or jump ship for a new challenge – perhaps in a higher league.

Each team in the pyramid has a skill rating between 10 and 100, which affects their chances of scoring chances and keeping possession in matches. Higher-rated teams are more likely to play well against lower-rated teams, so Chelmsford (who start with a skill rating of 12) would probably struggle to beat Manchester United (skill rating 98).

As you play matches and progress your career, you will earn manager points. You can spend these on the ‘Transfer Cards’ section, where you can make a transfer (pick a card at random) for the chance to improve your club’s skill rating. A lucky pull will earn you 1, 2 or even 3 skill points – but most cards will earn you nothing at all! It’s a gamble, but that’s the whole fun of it.


WHAT I LIKED (THE GAMEPLAY)

Sometimes, the cards go in your favour…

Oh… yeah. I should probably explain how the bloody game works now, shouldn’t I?

The rules take a little explaining, but basically, 22 cards are laid down at random before each half. When you have possession (i.e. it’s your turn), you can pick one card at a time to reveal it. Each card will have a different impact on the match, and it will also end with you either retaining possession for another turn, or giving your opponent the chance to pick a card themselves.

Selecting a GOAL card will guarantee you a goal, while a CHANCE card will give you a chance to score (depending on your team’s skill level, the quality of the chance, and your tactics). The OFFSIDE card will lose you possession immediately in most cases. If you pick a PENALTY card, you will play a penalty mini-game for the opportunity to score another goal. More on that later.

A PASS card will usually retain possession for another turn, though it can be intercepted. Likewise, a TACKLE card typically results in your team losing possession, though there is still a chance to retain the ball or win a foul.

The worst cards to pick are INJURY and RED CARD, which will cost you skill points and substitutions, thus weakening your team. Picking the END OF HALF card will end the half immediately, even if there are still several cards that haven’t yet been selected.

There are also tactical options you can use to try and weight the odds in your favour. For example, you can select either an Attacking or Defensive mentality. Selecting Attacking means you are more likely to you score chances, but also more likely to lose possession and be vulnerable to counter-attacks. On the flip side, going Defensive will reduce your odds of scoring chances, but you are more likely to keep possession.

You can make up to four Substitutions per match. If you use a sub on an Attacking mentality, you replace a random TACKLE card with a CHANCE card. The reverse happens with Defensive substitutions.

Other options allow you to Keep Possession (guarantees you keep possession for another turn, even if you’d normally lose it), go All Out Attacking (massively increases your chances of turning a chance into a goal), or Play For Time (replaces a random hidden card with an extra END OF HALF card). You can also Break The Offside Trap, which also increases your odds of scoring on the next turn – and if you pick an OFFSIDE card next, that automatically turns into a goal!

Higher-skilled teams will win more often, and major upsets are unlikely… but they are possible. When I first played SoccerCards almost two decades ago, my all-conquering Millwall team went through to an FA Cup Final against Division 3 minnows Mansfield Town. I replayed the match ten times until Mansfield finally beat us (on penalties) to win the FA Cup and qualify for Europe. What do you mean “match-fixing”?


WHAT I DIDN’T LIKE

…and sometimes, they don’t.

Though there is some strategy involved in SoccerCards, it is still essentially a game of chance. Don’t expect to win every game.

Sometimes, Lady Luck will swing your way, and you can score twice on the same possession or get an unexpected victory against much stronger opposition. Other times, you’ll pick up two red cards and an injury – cripping your team’s skill rating and effectively costing you a winnable match.

It’s also possible that you can pick the END OF HALF card with the very first turn of each half – resulting in the most boring goalless draw you’ve ever seen since George Graham was in his pomp!

There also isn’t much playability beyond the English leagues. Though you can play a standalone club or international tournament, there are no other playable leagues in SoccerCards. There is a pre-game editor, but it’s very basic and can’t really be used to create new leagues.

The non-English teams in European competitions are pretty static as well. For example, because Barcelona were not particularly good in 2003, they will only ever play in the UEFA Cup on SoccerCards. You’ll never see them in the Champions League.


WE MUST TALK ABOUT…

Keep in the green and out of the red. Nothing in this game for two in a bed.

Penalties. How do they work?

A pop-up flashes up on screen, with nine green targets inside a goal and three red targets outside of it. Each target then quickly lights up one by one until you click the “Kick!” or “Save!” button, depending on whether you’re taking or defending the penalty.

When you’re taking the penalty, your aim is to press “Kick!” when one of the green targets is flashing to score. Hit a red target, and you miss the penalty! However, one of the green targets will be lit up in red. If you press the button when that target is lighting up, the opposition will save the penalty.

When you’re saving the penalty, one of the targets will be highlighted to show you where the opponent has taken it. If it’s red, they miss the penalty and you don’t have to do anything else. If it’s green, you must press “Save!” when your flashing target is over the same target, so that you can make a save. There’s an 88% chance you’ll get it wrong and concede the penalty, but who knows – maybe you’ll get lucky.


SUMMARY

I really enjoyed playing SoccerCards as a teenager, and that feeling is still there even today. Okay, so it’s not your typical football game, and results do often depend more on luck than skill, but it’s pretty simple to learn and difficult to master. You can easily complete a full season within an hour or so.

Though SoccerCards is still very playable on Windows 10/11, it’s a shame that nobody has yet developed a modern remake. I get the feeling that a card-based game like this would play especially well on mobile devices. So if there are any budding developers reading this, perhaps it’s time to give us a new version of Balatro – with balls.

FULLER FM RATING: 3.5* – Premier League.


Thanks for reading. Feel free to give SoccerCards a try yourself, and let me know your thoughts by leaving a comment below. You can also find me on Threads and BlueSky.

The State of Football Manager 26

It’s time to discuss the state of Football Manager 26 – and the series as a whole.

After a launch period that was nothing short of a PR disaster, and a full release that alienated much of its core audience, Sports Interactive’s long-running franchise is at its lowest ebb for over 20 years. The community has been firmly split on FM26 – with many players pointing their fingers at SI or SEGA for producing a pile of rubbish, and other players putting their fingers in their ears and insisting that everything is fine.

How did this happen? Can SI turn their fortunes around? And what does the future potentially hold for FM? Questions, questions, questions… Continue reading “The State of Football Manager 26”

Alternatives to Football Manager 26

For God’s sake, Sports Interactive…

Football Manager 26 has been out for a few weeks, and… mmm, yeah. It’s still a mess, isn’t it?

While many FMers are still wrestling with the new interface or complaining that their favourite franchise has been turned into a mobile game, some will be looking for something else to play. But I know what you’re gonna say: “FM has no competition.”

Yes, it’s true that Sports Interactive don’t have as much direct competition as they did in the 1990s and early 2000s. FIFA Manager, LMA Manager, Ultimate Soccer Manager, Premier Manager and even Ally McCoist’s Director of Football have all fallen by the wayside – emphatically beaten by FM’s superior game engine and extensive database.

These days, if you’re looking for a non-FM football management game on PC, you will likely have to scrape the bottom of the Steam barrel for low-budget indie titles that don’t have anywhere near as much depth.

But there are still some good FM26 alternatives that allow you to play through the 2025/2026 season (or 2024/2025, at least) with a reasonable amount of realism. In this post, I will look at seven of those games – each with their pros and cons – and tell you how you can update them with all the latest data. Continue reading “Alternatives to Football Manager 26”

My thoughts on Football Manager 26

After the longest wait, Football Manager 26 is finally here… but is it any good?

That’s a question many people have already answered with an emphatic “no”. FM26 came out on 4 November to unprecedentedly negative reviews on Steam, with a 27% approval rating as I write this. Even the professional gaming critics who consistently heap praise on FM have been much more divided this time around.

So it was with some trepidation – and a little excitement – that I installed the FM26 demo to try out the new game for the first time. I’ve spent half a season managing Walsall in EFL League Two, while also dabbling around with Arsenal in the Women’s Super League.

Is FM26 a massive step forward that will bring the game to a wider audience? Is it a raging dumpster fire that risks the entire future of the Football Manager franchise? Or is the answer somewhere in between? Here are my thoughts… Continue reading “My thoughts on Football Manager 26”

Review: Soccer Manager 2026

It’s the game everyone has been talking about in recent weeks… and, oh boy, hasn’t it been divisive?

An experienced team of British developers have been working on their latest football management simulation for years – and the reception has been quite mixed. Some people think the new graphics engine is a huge step forward. Others think the devs have completely sold out to the mobile market, and that they only want to grab your money instead of giving you the full managerial experience.

Well, folks. I’m sure you’ve been waiting to read my opinions on this… so here they are.

This is my review for Soccer Manager 2026. Continue reading “Review: Soccer Manager 2026”

Women’s football – What to expect on FM26

Embed from Getty Images

In 2021, Sports Interactive announced that they were planning to incorporate women’s football into the Football Manager series.

After four years of extensive research and development, those plans will finally become reality on Football Manager 26. Last week saw SI reveal the first major details of what we can expect from women’s football on FM26, including which leagues will be playable.

Having first discussed this topic after SI’s original announcement, I think it’s time for me to jump back in and discuss what we know so far. I will also try to answer any other questions the FM community might have – some of which are sincere, some of which are… less so. Continue reading “Women’s football – What to expect on FM26”

Blog Update #9

Hey-ho, folks. It’s time for my annual Fuller FM blog update – my ‘state of the union’ address, if you will.

Another year of FMing has been and gone, and it’s been the weirdest one yet. With Football Manager 25 turning out to be just a few dodgy Photoshop mockups, we’ve had to carry on with Football Manager 2024 for another season.

I will now look back on everything I wrote on Fuller FM this year, including my 15-season career at Nacka FC. I will also discuss my content creation plans for Football Manager 26, which is absolutely definitely probably maybe being released in the next few months.

But first, I need to draw myself away from Civilization VI for long enough so I can actually write this damn blog update. Just one more turn, and then I’m done…

I’m sure negotiations are fairer than this on FM…

Continue reading “Blog Update #9”

Retro Review: Premier Manager Ninety Nine

Embed from Getty Images

I moved into my new home one year ago today… and what better way to celebrate my first anniversary at New Fuller FM HQ, than with another of my Retro Reviews?

As a computer nerd with a particular fondness for the 90s, I enjoy revisiting old football management games and seeing if they can still hold up today. The game I’ll be looking at today has been on my shortlist of a very long time, so I’m excited to finally tick it off.

I’ll tell you, honestly, I will LOVE IT if we play Premier Manager: Ninety Nine… LOVE IT. Continue reading “Retro Review: Premier Manager Ninety Nine”

My FM Content Creator Pet Peeves

Embed from Getty Images

While we have been waiting for the next Football Manager to be announced (any time now, Sports Interactive…), I’ve been trying to think of some fresh new ideas for FM content.

So… why don’t we have a little discussion about FM content?

Alongside writing my own Football Manager stories, I’ve watched hundreds of YouTube videos and streams, and read goodness knows how many blogs from other FM aficionados. While I appreciate that nobody is perfect (though MaddFM comes pretty damn close), I have developed some pet peeves that have been bugging me for a while.

And that’s what this is all about – discussing some of those little annoyances I have when it comes to FM content.

To be clear, this article isn’t supposed to be entirely serious. Think of this as some constructive but light-hearted advice from a long-time FM blogger whose website gets literally TENS of page views every day. I also won’t be critiquing how other FMers play the game – just how they present or write about it. Continue reading “My FM Content Creator Pet Peeves”

FM Logic: Managerial Movements

Football Manager is the most realistic sports simulation video game out there. We all know that. But it’s not perfect.

Welcome back to another edition of this Fuller FM series… wait, can I call this a series? It’s is the third part now… so yeah. I think I can call it a series.

Anyway, it’s time to take a look at some more weird ‘FM Logic’. We’ve previously discussed bizarre media interactions and press interviews that make a White House news conference look like a place of sanity… and we’ve also touched on the game’s issues with transfers and player development.

Now it’s time to focus on managers – specifically, the logic that the game uses when moving AI managers between jobs. Whether they’re swapping jobs with another coach, taking over a hated rival, or being parachuted into a Championship club without any previous coaching experience, football managers in Football Manager are definitely known to make some peculiar moves. Continue reading “FM Logic: Managerial Movements”