Retro Review: Championship Manager 2008

Is this thing still on?

Hey, folks. It’s been a while. Anyway, here’s another Fuller FM ‘Retro Review’ – and this one is kind of a special request.

Today, we shall be going back to the innocent heady days of 2007, when a war-mongering Republican was in the White House, a team from the Midlands was hopelessly stinking out the Premier League, and Football Manager was an unplayable mess. Good times.

So sit back and enjoy this retrospective review of Championship Manager 2008


BACKGROUND

After parting ways with Sports Interactive in 2003, publishers Eidos kept hold of the Championship Manager brand name, which they would use in a new football management game. Developed in North London by Beautiful Games Studios, Championship Manager 5 was released in March 2005 to a disappointed reaction. Nonetheless, the flagging CM franchise soldiered on for another four PC releases before becoming a mobile-exclusive game in the 2010s.

A couple of years ago, I revisited Championship Manager 2010 – the final CM game to be released on PC. Despite having a largely pretty user interface, I said it was a “poorly-executed mess” with a farcical match engine and bizarre AI logic. In short, this was an even more obvious franchise killer than Football Manager 26.

I had no plans to review any of the earlier Championship Manager games published by Eidos and developed by BGS. That was until early last year, when I received a message from a fella in Switzerland named Sven, who put forward his case that the BGS series was “extremely underrated”.

Sven recommended that I should test either Championship Manager 2007 or Championship Manager 2008, saying that that the earlier games “concentrate on the essentials without getting lost in unnecessary details”. In terms of the 2007 release, he said the “user interface takes some getting used to but the game is extremely fun”.

Thank you for the message, Sven. I’m only too happy to take up that offer. Just before Steam’s Christmas sale, I bought CM07 for the low, low price of 59 pence, and then loaded it up for the first time on New Year’s Day.

I lasted 20 minutes before I had to stop. Basically, there was a game-breaking UI bug that filled nine of the positions in my starting line-up with the goalkeeper (and two with my right-back). This made even basic squad selection a laborious process, so my only choice was to reset and quick pick my team before every single match – and that just wouldn’t cut it for me.

There’s only nine Ashley Bayes…es.

So instead, I’m going to play Championship Manager 2008. We’re in the 2007/2008 season, where José Mourinho has just had his triennial nervous breakdown at Chelsea, and Steve McClaren is about to become a national laughing stock. Meanwhile, my relationship with SI has hit its lowest ebb – one which would not be surpassed for another 18 years.

I really did not enjoy Football Manager 2008. Just like its predecessor Football Manager 2007, FM08 was incredibly unstable, with my saves frequently corrupting before I could complete a single season. In fact, it was such an awful experience that it put me off playing Football Manager again until 2011.

In hindsight, should I have bought Championship Manager 2008 instead? Let’s find out, shall we?


STARTING OUT

Cheers, Jamie.

CM08 allows you to load up to 64 leagues in 27 nations, with the English pyramid going as far down as the Conference North/South. If you don’t want to have every league playable, you can just select the leagues you want and then (optionally) have the remaining leagues simulated in the background.

You also have a limited number of preferences that you can change to improve your experience. The game rates player attributes on a 1-100 scale by default, though you can change this to 1-20 if you wish.

When adding your manager to a club, you can tick an option to be a “Club Benefactor”, thus giving yourself a larger transfer budget to play with. As tempting as it was to pump a load of oil money into Grays Athletic in the Conference National, I had to resist. After all, why spend millions on Robinho when I can just bring in future Sutton United legend Bedsenté Gomis on a free transfer instead?

One new feature that BGS liked to make a big deal about was its Prozone analysis tool, giving feedback on how your players performed in a match. Back in 2007, Prozone was still considered groundbreaking technology – but on CM08, it is about as insightful and informative as Jamie Redknapp. You can probably just ignore it.

If you have played Championship Manager before (either the SI original or the later BGS versions), setting up a tactic is pretty straightforward. Just be aware that you will have to confirm any tactical changes you’ve made before you can change your starting line-up, even if you’ve only tweaked a single role or instruction. This can get a little annoying after a while.


WHAT I LIKED

Ladies and gentlemen, Ebbsfleet will be playing 2-2-f***ing-4.

Well, for one thing, CM08 was much more stable than FM08 – at least from my experience. I never encountered any crashes or corrupted saves throughout this review.

The match engine looks pretty decent for its time. The 3D engine is obviously not as pretty as CM10’s – the players are represented by peg-like characters with bobbing heads – but it’s also not as frustrating to watch. Whenever players make mistakes or produce moments of magic, they feel more natural than it did on CM10, where basically every match felt like a Sunday League game.

AI managers also seem a fair bit smarter – and more tactically flexible. Admittedly, this flexibility can get a bit overboard. I’ve seen opposition managers go for an all-out attacking 2-2-4 when chasing a game, or switching to an impenetrable 5-4-1 when seeing a lead out. Of course, my simple 4-4-2 was usually enough to beat most teams, even if my wingers tended to get worse ratings than a James Blunt album.

I also like the visual indicators that show you when your players are high or low on confidence, or when they’re struggling for fitness. If you see the magic sponge next to a player, get them off ASAP. They’re knackered.

Another neat feature I like is that you can customise exactly which highlights you see. This is particularly handy if – for some reason – you don’t want to watch any goals but are obsessed with seeing each of your opponents’ free-kicks. You can even set different speeds for highlights and the matches themselves.


WHAT I DIDN’T LIKE

It’s one thing having a user interface that is basic and simple to use. It’s another thing having a UI that looks basic and simple. CM08’s UI looks basic.

For one thing, it uses the Arial font (which I call the “Wonderwall” of typefaces, in that it’s an undeniable classic that has been gradually ruined by ubiquity). This only adds to my feeling that I could probably knock up something like this on Microsoft Paint in half an hour.

But in practice, what should be an intuitive interface is undermined by buttons that either don’t make it clear what they represent… or that are so small and blend into the background so well that it’s very easy to miss them. I’m not exaggerating when I say that it took me five minutes just to find the option to edit my tactics during a match!

Squad-building is a bit of a faff, which isn’t helped by the fact your scouts can only scout one player at a time. I had to resort to taking a load of random free agents on trial and hoping that at least some of them would be good enough and cheap enough. This started to feel like an exploit when I found a former Austria international who was happy to join Grays on just £100 per week (sadly, I couldn’t sign him because I was over my wage budget).

There’s also the usual array of annoying little things that add up to a generally odd experience. Stuff like the same player getting concussed twice in one day, or Cambridge United appointing some random bloke from the Netherlands Antilles as their new manager.

One particularly silly bug I encountered quite often was that some substitutions I made at half-time wouldn’t actually go through. If that bug sounds familiar, it’s probably because that was also a pretty common issue with Football Manager 26. Funny, that.

Even worse was when my Grays team beat Exeter in the Conference Premier Play-Off Final to secure promotion. The game barely even noticed the achievement. There were no post-match celebrations, and only a simple message from the club’s board saying “well done for beating Exeter”. I couldn’t help but feel a bit short-changed.


WE MUST TALK ABOUT…

These team talks are about as inspiring as John Sitton.

Team talks. Yeah. I’m gonna talk about team talks.

Whether it’s at kick-off, half-time or full-time, you are only given a narrow choice of team talks, which usually follow this formula:

Option 1: “You’re all disgraces and your mothers should be ashamed of you.”
Option 2: “Good luck.” / “You can win this.” / “Good effort.”
Option 3: Same as Option 2, but with different words.
Option 4: Say nothing.

Some options don’t even make sense. “On paper, this should be a draw. But games aren’t won on paper,” reads like Alan Partridge trying to be Ron Manager.

Individual player talks basically boil down to “You are terrible”, “You are great” and “You are alright”. A bit more variety here would be appreciated.

It’s at least reassuring that different personalities can react differently to the same talks. Some of my players responded better to sympathetic or encouraging messages, while others needed firing up. I can get a good sense of all the different characters in my squad, which isn’t always the case in football management games.


SUMMARY

You see, that’s the problem with Crawley’s defence. They only have one Ashley Bayes.

Championship Manager 2008 was a very frustrating game to play at times – and it wasn’t just down to the messy UI, either. My Gray team would switch from being utterly unbeatable for one month, to being borderline useless for the next month, and then back again just in time to win the play-offs.

And yet, on balance, I actually found this to be a better game than Championship Manager 2010. The match experience feels smoother and more fluid, and the game itself strikes a pretty good balance between simplicity and realism.

So this, then, was perhaps the pinnacle of latter-day Championship Manager. That’s not saying much, but it’s praise all the same.

FULLER FM RATING: 2.5* – Football League.


Thank you for reading this retro review. There are a couple of newer football games that I will be checking out over the coming weeks, so stay tuned for more reviews soon.

In the meantime, if there are any other football management games you’d like me to check out in the future, you can contact me on Threads or Bluesky.

Retro Review: Championship Manager 2010

Ladies and gentlemen, it’s Retro Review time again!

This year marks the 25th anniversary of me playing Championship Manager for the first time. It was back in 1999 that I first discovered Championship Manager 3 – the game that started a lifelong addiction for me.

I will revisit CM3 in more detail later this year. Today, though, I will fast-forward a decade to 2009, when the Championship Manager franchise was on the decline. Could Eidos really make a good game without Sports Interactive?

This is Championship Manager 2010. Continue reading “Retro Review: Championship Manager 2010”

Championship Manager Magazine: The Cover CDs

Did you know that there used to be an official magazine dedicated to Championship Manager and Football Manager?

Two decades ago, Sports Interactive teamed up with Future Publishing to produce a series of magazines about the game we all know and love, selling it in various retailers across the UK. Future was (and still is) a British multimedia giant behind many successful publications, such as PC Zone and FourFourTwo.

The first issue of Championship Manager Magazine was released in October 2002 and included loads of screenshot and feature reveals about the newly-announced Championship Manager 4. Another four issues were published throughout 2003, featuring plenty of content for anyone who enjoyed CM4 and its sequel – Championship Manager 03/04.

Championship Manager as we knew it became Football Manager in 2004, when SI split up with Eidos and shacked up with SEGA. That year saw three issues of Football Manager Magazine hit the shelves, building up to the release of Football Manager 2005. Sadly, the magazine series was cancelled shortly afterwards.

I collected every issue and still have them all… but they are currently boxed up, in anticipation of a house move that has (for now) been put on hold. I’d like to learn how to scan these magazines and archive them for posterity one day, but that will have to wait.

Each magazine also came with a CD, which included various programs, utilities and tactics for CM fans to enjoy – and a few other goodies to boot. Unfortunately, it appears that nobody has archived them online… until now.

Earlier this month, I uploaded all eight of these CDs onto the Internet Archive. The archive boasts “the largest vintage and historical software library in the world”, which includes cover discs from various other computer magazines.

You can find links to all those files below. These can be downloaded as ISO images and then ‘mounted’ onto a virtual CD drive. If you’re running Windows 8.1 or later, you only need to double-click on an ISO file to mount it. If you’re running Windows 7 or earlier, you’ll need to use a third-party program such as WinCDEmu.


Continue reading “Championship Manager Magazine: The Cover CDs”

Fake Players in Football Manager

I once had a Western Digital hard drive sitting on the shelf above my desk. This came from the old Fuller family computer – a 1999 Viglen, on which I would spend a lot of time playing Championship Manager during my youth. When the Viglen died in 2010, I kept the hard drive.

A few years later, I tried to recover the data from the drive myself, only to be met by a load of lovely clicking sounds (not a good sign). Defeated, I reluctantly put it back on the shelf, where it gathered dust for the best part of a decade.

Earlier this year, I finally sent the drive off to a professional data recovery service. After waiting several months for them to find the right replacement parts, I was delighted when they brought my data back to life with a complete recovery! My old CM saves live on!

Anyway, while going through my CM archive and reliving my teenage memories, I stumbled across one particular save file from Championship Manager 00/01. This was a save file where all the real-life players were replaced with fake versions of themselves – goodbye Alessandro Del Piero, hello Federico Longo.

And this took me down a rabbit hole, into Championship Manager (and Football Manager)’s fiction factory… Continue reading “Fake Players in Football Manager”

Running old CM & FM games on Windows

We’re all Football Manager lovers, aren’t we? But as much as we might enjoy the newer titles, I’m sure those of us who’ve been around for a while would love to go back in time – and re-play an older version of FM or Championship Manager.

Technology marches on – and those classic games that were designed for Windows 95, 98 or XP may not run perfectly on newer operating systems. Fortunately, it is still possible to play those older games on Windows 10 or 11, with a little bit of work.

In this guide, I will give you some tips on how to get your old Sports Interactive games running on modern versions of Windows. These instructions might also work for some other video games from the 1990s and 2000s, but I’ll be focussing on the CM and FM series. Continue reading “Running old CM & FM games on Windows”

From The Archives: My Football Manager Forum Stories

I’ve been writing stories around my Championship Manager and Football Manager saves for a very long time. Since I was 13, in fact.

When the Fuller family went online in 2003, one of my first visits was to the Sports Interactive forums – and its Championship Manager Stories sub-forum (now known as Football Manager Stories, or FMS for short). As someone who has always enjoyed writing, I was so enthralled with some of the narratives other players were creating around their saves that I wanted to do the same.

So, I started writing about my Championship Manager 4 career with Millwall, in which I took the Lions from Division 1 to the Champions League in just two seasons. Looking back, the story was pretty badly-written – after all, I was only a teenager – and should never see the light of day.

Over the next few years, I gradually became more competent and confident in my writing. By the summer of 2014, I was finally ready to take the plunge – and publish my first story to FMS.

That story was “Welcome To Romford” – the first of several stories that I wrote about my long-running, 31-season career on Football Manager 2013. That was followed by more tales about my other FM saves… and some of these were so popular that they won several ‘FMS Awards’, as voted for by other members of the FMS community.

In October 2018, I launched this Fuller FM blog as the new home of my Football Manager stories. I subsequently stopped writing on FMS from 2019 until 2021, when I returned with a new long-term story celebrating the 20th anniversary of Championship Manager 01/02. That story is called “25 Years” and is currently ongoing.

Until now, these stories have only been accessible to anyone who has signed up to the official SI forums. And due to a problematic forum migration in 2016, some of my older FMS stories are either missing several chapters or have even disappeared completely.

Now, I have decided to make all my completed forum stories available to download as PDFs right here on Fuller FM.

Just a heads-up: these stories are generally quite long, quite wordy, and they read much more like epic novels than the shorter, screenshot-heavy blog stories you’re probably used to seeing here. Continue reading “From The Archives: My Football Manager Forum Stories”

Viola 93: Part 3

Hello once again, and welcome to the final part of my Championship Manager Italia mini-series. I’ve been managing Fiorentina in Serie B, and with more than half the season gone, things have been going… rather smoothly, I’d say.

In this closing chapter, I’ll round up the final few months of the 1993/1994 season, as the Viola pursue a league championship and two cup competitions. I’d experienced so much disappointment in FM19, but could this Fiorentina career end in glory? Continue reading “Viola 93: Part 3”

Viola 93: Part 2

This is the second part of my Championship Manager Italia mini-series. I’ve taken charge of Fiorentina in the 1993/1994 season, and the aim is to lead them back into Serie A at the first time of asking. A strong run in either the Coppa Italia or the Anglo-Italian Cup would also be quite nice.

However, difficult times could be just around the corner. Mario Cecchi Gori has stepped down as club president due to ill health, with his son Vittorio taking over the reins. Let’s hope that the growing uncertainty around the club’s financial future doesn’t affect us on the pitch. Continue reading “Viola 93: Part 2”

Viola 93: Part 1

Welcome to a new mini-series on Fuller FM. This is something a bit different…

Having just finished my four-season Fiorentina story “Shades of Deep Purple” on Football Manager 2019, I’ve caught a bit of a calcio bug. Before I begin my next FM19 career back in the familiar surroundings of England, I want to enjoy one more fix of Italian football.

So, where better place to go than to a time when Italian clubs were at the very top of the European game? That’s right, folks. It’s time to switch Channel 4 on and spend your Sunday morning in the company of James Richardson, because we’re going back 25 years… to Championship Manager Italia. GOLLLLLLLLLAZOOOO! Continue reading “Viola 93: Part 1”

Football Manager and Me: Part 1

It’s hard to believe that I have been playing Football Manager (or Championship Manager, as it was) for nearly two decades. I was eight years old when I first set out to prove myself as a virtual Arsène Wenger, and I’m still going now as I near my thirties.

My love affair with CM/FM, like any relationship, has had its peaks and troughs. I’ll go through some of the trials and tribulations I’ve had on this game since I was introduced to Championship Manager 3 during the 1998/1999 season.

I should note that I have retrospectively played the original Championship Manager (released way back in 1992), CM2, and CM97/98 since I started out with CM3. I shall not be recounting those earlier games in this article, though I may look back at them in the future.

In this first part, I will chronicle my experiences from the Championship Manager 3 demo to Football Manager 2008 – a game so buggy that it almost killed my enthusiasm for this franchise completely. Continue reading “Football Manager and Me: Part 1”