Retro Review: SoccerCards

Here we go again with another Retro Review on Fuller FM – and it’s time for something a bit different.

In the past, I’ve tended to focus strictly on football management games. Nowadays, however, I’m much happier to broaden my horizons and cover any football-related PC game that catches my eye. (This does not include action games where you control the players, so no FIFA or Pro Evolution Soccer reviews. Sorry.)

The game I’m going to discuss today is the reason why I’ve decided to relax the rules the little bit. It’s not really a management game, but its unique card-based gameplay had me hooked for weeks when I was a teenager. And while it was a fairly popular freeware game when it was originally released in the mid-2000s, it now seems to have been largely forgotten.

Well… it’s time to change that! It’s time to (re)introduce you to the pleasure of SoccerCards!

No, you idiot. I’m not talking about those!

BACKGROUND

There are plenty of football-related card games out there. But a football card game that you can play on PC? Now that’s a rarer kind of beast.

In 1992, a fella named Stephen Corry wrote a game for the Commodore Amiga titled Soccer Cards: FA Cup Championship. As the name suggests, this was a game where you would try to win the FA Cup – with each cup tie being determined by you and your opponents randomly drawing cards. Some cards would award a goal, some would not, and one card would end the game immediately.

The Amiga was a fair bit before my time, so I never played the original Soccer Cards. One person who did was Mike Douglas, who was disappointed that the game was entirely based on luck. Around a decade later, while he was at university, Douglas developed his own version of the game – one that would require at least some skill to beat.

And so, in 2003, Douglas released SoccerCards (or Soccer Cards; the space between the words appears to be optional) as freeware on his website at manwithnomouth.nildram.co.uk . Sadly, the URL is now dead but you can still access an old version via the Wayback Machine.

This was one of the many freeware or shareware football games that I tried during my early days on the interwebs. It was also one of the elite few – including Championship Soccer and Simsoc 6 – that I enjoyed enough to stick with.

Douglas later released a EuroCards spin-off for Euro 2004 before starting work on a sequel – SoccerCards 2, which came out in 2005. That was more in-depth than the original, but it was slower, less stable, and generally much less enjoyable. I also can’t find that version anywhere online anymore, so we’re sticking with SoccerCards 1 today.

Though the SoccerCards project now appears to be dead, you can still download the game via this link. (I’ve also provided an alternative download here.) You’ll also be delighted to read that the game still runs perfectly on modern operating systems!


STARTING OUT

Dagnabbit.

SoccerCards is set in the 2003/2004 English football season. You can play as a team in any of the top five leagues, from the Premier League to the Conference. In fact, you can even go all the way down to the Ryman League, the Dr Martens League or the Unibond League – which were the three regional feeder leagues to the Conference at the time.

There are two career modes to choose from. “Career With Club Selection” will let you pick any club you want – even in the Premier League. “Soccer Cards Career Challenge” will randomly pick one of the worst teams in the regional leagues and then send you straight over there. Tonight, Matthew, I’m going to be managing Chelmsford City in the Dr Martens League.

Your goal from here is either to gradually build your team up through the leagues, or progress your career by jumping from club to club. At the end of every season, you may receive some job offers, depending on how you’ve performed. You’ll then have the option to either stick with your original club or jump ship for a new challenge – perhaps in a higher league.

Each team in the pyramid has a skill rating between 10 and 100, which affects their chances of scoring chances and keeping possession in matches. Higher-rated teams are more likely to play well against lower-rated teams, so Chelmsford (who start with a skill rating of 12) would probably struggle to beat Manchester United (skill rating 98).

As you play matches and progress your career, you will earn manager points. You can spend these on the ‘Transfer Cards’ section, where you can make a transfer (pick a card at random) for the chance to improve your club’s skill rating. A lucky pull will earn you 1, 2 or even 3 skill points – but most cards will earn you nothing at all! It’s a gamble, but that’s the whole fun of it.


WHAT I LIKED (THE GAMEPLAY)

Sometimes, the cards go in your favour…

Oh… yeah. I should probably explain how the bloody game works now, shouldn’t I?

The rules take a little explaining, but basically, 22 cards are laid down at random before each half. When you have possession (i.e. it’s your turn), you can pick one card at a time to reveal it. Each card will have a different impact on the match, and it will also end with you either retaining possession for another turn, or giving your opponent the chance to pick a card themselves.

Selecting a GOAL card will guarantee you a goal, while a CHANCE card will give you a chance to score (depending on your team’s skill level, the quality of the chance, and your tactics). The OFFSIDE card will lose you possession immediately in most cases. If you pick a PENALTY card, you will play a penalty mini-game for the opportunity to score another goal. More on that later.

A PASS card will usually retain possession for another turn, though it can be intercepted. Likewise, a TACKLE card typically results in your team losing possession, though there is still a chance to retain the ball or win a foul.

The worst cards to pick are INJURY and RED CARD, which will cost you skill points and substitutions, thus weakening your team. Picking the END OF HALF card will end the half immediately, even if there are still several cards that haven’t yet been selected.

There are also tactical options you can use to try and weight the odds in your favour. For example, you can select either an Attacking or Defensive mentality. Selecting Attacking means you are more likely to you score chances, but also more likely to lose possession and be vulnerable to counter-attacks. On the flip side, going Defensive will reduce your odds of scoring chances, but you are more likely to keep possession.

You can make up to four Substitutions per match. If you use a sub on an Attacking mentality, you replace a random TACKLE card with a CHANCE card. The reverse happens with Defensive substitutions.

Other options allow you to Keep Possession (guarantees you keep possession for another turn, even if you’d normally lose it), go All Out Attacking (massively increases your chances of turning a chance into a goal), or Play For Time (replaces a random hidden card with an extra END OF HALF card). You can also Break The Offside Trap, which also increases your odds of scoring on the next turn – and if you pick an OFFSIDE card next, that automatically turns into a goal!

Higher-skilled teams will win more often, and major upsets are unlikely… but they are possible. When I first played SoccerCards almost two decades ago, my all-conquering Millwall team went through to an FA Cup Final against Division 3 minnows Mansfield Town. I replayed the match ten times until Mansfield finally beat us (on penalties) to win the FA Cup and qualify for Europe. What do you mean “match-fixing”?


WHAT I DIDN’T LIKE

…and sometimes, they don’t.

Though there is some strategy involved in SoccerCards, it is still essentially a game of chance. Don’t expect to win every game.

Sometimes, Lady Luck will swing your way, and you can score twice on the same possession or get an unexpected victory against much stronger opposition. Other times, you’ll pick up two red cards and an injury – cripping your team’s skill rating and effectively costing you a winnable match.

It’s also possible that you can pick the END OF HALF card with the very first turn of each half – resulting in the most boring goalless draw you’ve ever seen since George Graham was in his pomp!

There also isn’t much playability beyond the English leagues. Though you can play a standalone club or international tournament, there are no other playable leagues in SoccerCards. There is a pre-game editor, but it’s very basic and can’t really be used to create new leagues.

The non-English teams in European competitions are pretty static as well. For example, because Barcelona were not particularly good in 2003, they will only ever play in the UEFA Cup on SoccerCards. You’ll never see them in the Champions League.


WE MUST TALK ABOUT…

Keep in the green and out of the red. Nothing in this game for two in a bed.

Penalties. How do they work?

A pop-up flashes up on screen, with nine green targets inside a goal and three red targets outside of it. Each target then quickly lights up one by one until you click the “Kick!” or “Save!” button, depending on whether you’re taking or defending the penalty.

When you’re taking the penalty, your aim is to press “Kick!” when one of the green targets is flashing to score. Hit a red target, and you miss the penalty! However, one of the green targets will be lit up in red. If you press the button when that target is lighting up, the opposition will save the penalty.

When you’re saving the penalty, one of the targets will be highlighted to show you where the opponent has taken it. If it’s red, they miss the penalty and you don’t have to do anything else. If it’s green, you must press “Save!” when your flashing target is over the same target, so that you can make a save. There’s an 88% chance you’ll get it wrong and concede the penalty, but who knows – maybe you’ll get lucky.


SUMMARY

I really enjoyed playing SoccerCards as a teenager, and that feeling is still there even today. Okay, so it’s not your typical football game, and results do often depend more on luck than skill, but it’s pretty simple to learn and difficult to master. You can easily complete a full season within an hour or so.

Though SoccerCards is still very playable on Windows 10/11, it’s a shame that nobody has yet developed a modern remake. I get the feeling that a card-based game like this would play especially well on mobile devices. So if there are any budding developers reading this, perhaps it’s time to give us a new version of Balatro – with balls.

FULLER FM RATING: 3.5* – Premier League.


Thanks for reading. Feel free to give SoccerCards a try yourself, and let me know your thoughts by leaving a comment below. You can also find me on Threads and BlueSky.

Retro Review: Premier Manager Ninety Nine

Embed from Getty Images

I moved into my new home one year ago today… and what better way to celebrate my first anniversary at New Fuller FM HQ, than with another of my Retro Reviews?

As a computer nerd with a particular fondness for the 90s, I enjoy revisiting old football management games and seeing if they can still hold up today. The game I’ll be looking at today has been on my shortlist of a very long time, so I’m excited to finally tick it off.

I’ll tell you, honestly, I will LOVE IT if we play Premier Manager: Ninety Nine… LOVE IT. Continue reading “Retro Review: Premier Manager Ninety Nine”

Retro Review: Simsoc 6

It’s time for another retro review of a football management game from years gone by. This one’s a bit obscure… but if you know it, you KNOW it.

The late 1990s was a golden age for independent shareware or freeware games – titles often made by nerdy (and usually amateur) programmers in their homes rather than by big studios. They might not have had as much substance or polish as those expensive major releases, but they could still be enjoyed by early online gamers for little or no cost.

Today, I’m looking at a freeware Windows game that I would describe as “an entry-level Championship Manager”. If you want a less intense experience than CM or Football Manager, with a healthy dose of nostalgia, this might be just what you’re after.

So, without further ado, let’s check out Simsoc 6. Continue reading “Retro Review: Simsoc 6”

Retro Review: Lords of Football

We might have to wait until next season for a new Football Manager, but that doesn’t mean there’s a shortage of football games on the Steam storefront.

A few weeks ago, I looked at a bare-bones Championship Manager clone that didn’t stray too far from the standard formula. The game I’ll be reviewing today is… well, let’s just say it’s VERY different.

For this Retro Review, I’m going back to the year 2013 (i.e. the last time Manchester United were any good) to find out what happened when some Italians decided to make their own FM… with blackjack, and hookers. Literally.

This is Lords of Football. Continue reading “Retro Review: Lords of Football”

Retro Review: Sven-Göran Eriksson’s World Manager

Embed from Getty Images

It’s time for another of my Fuller FM retro reviews… and today’s review is particularly poignant.

Sven-Göran Eriksson passed away in August last year at the age of 76, after an illustrious managerial career with the likes of Benfica, Sampdoria, Lazio and (ahem) Leicester City. He was also the first – and, to date, best – foreign-born manager of the England men’s national team, leading the Three Lions to three consecutive tournament Quarter Finals.

I’m publishing this post on what would have been the ice-cool Swede’s 77th birthday. To mark the occasion, I’ll be playing a somewhat obscure football management game from 2002 which bears his name.

This is Sven-Göran Eriksson’s World Manager. Continue reading “Retro Review: Sven-Göran Eriksson’s World Manager”

CM3 Revisited: The Euro 2024 Coaches

As the 2024 men’s European Championship gets ready for kick-off, the final whistle is about to blow on my CM3 Revisited mini-series.

Over the last few months, I have been looking back at Championship Manager 3, which marked the start of a real golden era for the series. I’ve just finished an epic five-season series where I rebuilt Napoli from Serie B, but now it’s time to do something a bit more topical before I bring this nostalgia trip to a close.

I’ve opened up the CM3 database and looked for the managers and head coaches of EVERY team who will be competing at Euro 2024 this summer. If I can’t find any managers (e.g. because they’re too young for CM3), I’ll instead look for their assistants or other staff members. If I’m still out of luck, then I’ll try to find anyone else related to the current squad. Continue reading “CM3 Revisited: The Euro 2024 Coaches”

CM3 Revisited: Canzone Napoletana – Part 15

Embed from Getty Images

It’s funny how these things pan out, isn’t it? My first Fuller FM blog story ended with Napoli and Fiorentina battling it out for the Serie A scudetto – and now history is repeating itself. Only this time, I’m managing the Partenopei, rather than the Viola.

Yes, ladies and gentlemen, this is the FINAL chapter of “Canzone Napoletana”. My retro Championship Manager 3 adventure with Napoli is almost over, and I’m determined to bow out in a blaze of glory. Can my team better the real-life class of 2023 – and successfully defend our league title?

We’re also into the latter stages of the Champions League. Sadly, the arrival of a certain red-nosed Scotsman in Turin last time out means that our dreams of winning the Coppa Italia – and a potential treble – are dead and buried.

So, as the fat Italian tenor warms up his vocal chords, it’s time to kick off the finale… Continue reading “CM3 Revisited: Canzone Napoletana – Part 15”

CM3 Revisited: Canzone Napoletana – Part 14

This is the penultimate chapter of my Championship Manager 3 series with Napoli. I hope you have enjoyed the ride so far, because I sure have!

Last time out, we kicked off the 2002/2003 season – and our defence of the Serie A scudetto. Things are going fine so far, but how long will our watertight defence last?

And what about the Champions League? Can we win our group keep alive our hopes of bringing the European Cup to the San Paolo? Let’s find out… Continue reading “CM3 Revisited: Canzone Napoletana – Part 14”

CM3 Revisited: Canzone Napoletana – Part 13

Embed from Getty Images

After four seasons in Naples, I am about to begin the final lap of my Championship Manager 3 adventure.

The 2001/2002 season saw Napoli mount a serious title challenge, as they attempted to win their first scudetto since 1990. I won’t spoil the ending here – but if you haven’t read Part 12 yet, then you probably should.

Caught up yet? Good. Now let’s kick off the 2002/2003 season, which will be my last at the San Paolo… Continue reading “CM3 Revisited: Canzone Napoletana – Part 13”

CM3 Revisited: Canzone Napoletana – Part 12

My fourth season with Napoli on Championship Manager 3 is reaching a climax… and it’s sure to be a thrilling conclusion.

It’s March 2002, and the Partenopei are on the verge of history. Just 12 matches stand between them and an unbeaten Serie A season – and though they have missed on one cup competition, they’re still in the running for another.

However, a disappointing end to the previous chapter has left Napoli fans feeling nervous about the run-in. Can we bounce back and finish the season with a major trophy, or is there going to be yet more heartache? Continue reading “CM3 Revisited: Canzone Napoletana – Part 12”